
/** \addtogroup u2w User to World Communication
 *  @{
 *  \file WorldSocketMgr.h
 *  \author Derex <derex101@gmail.com>
 */

#ifndef __WORLDSOCKETMGR_H
#define __WORLDSOCKETMGR_H

#include <ace/Basic_Types.h>
#include <ace/Singleton.h>
#include <ace/Thread_Mutex.h>

#include <string>

class WorldSocket;
class ReactorRunnable;
class ACE_Event_Handler;

/// Manages all sockets connected to peers and network threads
class WorldSocketMgr
{
public:
  friend class WorldSocket;
  friend class ACE_Singleton<WorldSocketMgr,ACE_Thread_Mutex>;
private:
							WorldSocketMgr ();
	virtual					~WorldSocketMgr ();


public://
  /// Start network, listen at address:port .
  int						StartNetwork (ACE_UINT16 port, std::string& address);

  /// Stops all network threads, It will wait for all running threads .
  void						StopNetwork ();

  /// Wait untill all network threads have "joined" .
  void						Wait ();

  std::string&				GetBindAddress() { return m_addr; }
  ACE_UINT16				GetBindPort() { return m_port; }

  /// Make this class singleton .
  static WorldSocketMgr*	Instance ();

private:
  int						OnSocketOpen(WorldSocket* sock);

  int						StartReactiveIO(ACE_UINT16 port, const char* address);

private:
  ReactorRunnable*			m_NetThreads;
  size_t					m_NetThreadsCount;

  int						m_SockOutKBuff;
  int						m_SockOutUBuff;
  bool						m_UseNoDelay;

  std::string				m_addr;
  ACE_UINT16				m_port;

  ACE_Event_Handler*		m_Acceptor;
};

#define sWorldSocketMgr WorldSocketMgr::Instance ()


#endif
/// @}
